<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7690755378438055110</id><updated>2011-07-31T07:28:20.359+02:00</updated><title type='text'>enigma</title><subtitle type='html'>thinking on game development</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://enigmagame.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7690755378438055110/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://enigmagame.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>enigma</name><uri>http://www.blogger.com/profile/01568144561700285741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7690755378438055110.post-7368681380681619429</id><published>2010-03-08T00:06:00.009+01:00</published><updated>2010-03-08T00:41:13.179+01:00</updated><title type='text'>Code snippets</title><content type='html'>This is a minor and useless update.&lt;br /&gt;I've found a nice system for posting code snippets, his name is&amp;nbsp;&lt;a href="http://alexgorbatchev.com/wiki/SyntaxHighlighter"&gt;SyntaxHighlighter&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;pre class="brush: cpp"&gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;&lt;br /&gt;int main()&lt;br /&gt;{&lt;br /&gt;    std::cout &amp;lt;&amp;lt; "Hello, World!" &amp;lt;&amp;lt; std::endl;&lt;br /&gt;&lt;br /&gt;    return 0;&lt;br /&gt;}&lt;br /&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7690755378438055110-7368681380681619429?l=enigmagame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enigmagame.blogspot.com/feeds/7368681380681619429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7690755378438055110&amp;postID=7368681380681619429&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7690755378438055110/posts/default/7368681380681619429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7690755378438055110/posts/default/7368681380681619429'/><link rel='alternate' type='text/html' href='http://enigmagame.blogspot.com/2010/03/include-int-main-stdcout-we-have-code.html' title='Code snippets'/><author><name>enigma</name><uri>http://www.blogger.com/profile/01568144561700285741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7690755378438055110.post-4923335220100924144</id><published>2010-02-18T14:47:00.006+01:00</published><updated>2010-02-18T15:10:33.269+01:00</updated><title type='text'>Mesh file format</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;I've spent some time surfing the net, and on various forums, my goal was searching informations about the mesh file formats.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;What is the best?&amp;nbsp;The answer is one: create your own.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;In this manner we have a 1:1 mapping between the format exported by the modeling software and the internal format of our engine, the perfect solution.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;But, at the moment, I can't spend my time writing an exporter, so I've opted for an hybrid solution.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;span class="Apple-style-span" style="border-collapse: collapse; font-family: arial, sans-serif;"&gt;My engine is equipped with a propietary&amp;nbsp; format and there's also a wrapper class that manages the translation from a well known mesh format to mine&amp;nbsp;propietary&amp;nbsp; format.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;div&gt;In my past projects I've used several different formats such as&amp;nbsp;&lt;b&gt;Wavefront OBJ&lt;/b&gt;, &lt;b&gt;X&lt;/b&gt;, &lt;b&gt;3DS&lt;/b&gt; and many others, but wanting to try something new, I've opted for &lt;b&gt;Autodesk FBX&lt;/b&gt;.&amp;nbsp;People say that is a very good format, and Autodesk provides a very good and well documented SDK.&lt;br /&gt;I know that this format is not for the in-game use, but I use it only for a practicality question. I use the SDK in order to recover the geometrical and material data of the mesh. In this manner, in future, I can easly write an exporter for any modeling software.&lt;br /&gt;At the moment I'm implementing the wrapper class and&amp;nbsp;I did some tests with the SDK, and I can confirm what people say.&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7690755378438055110-4923335220100924144?l=enigmagame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enigmagame.blogspot.com/feeds/4923335220100924144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7690755378438055110&amp;postID=4923335220100924144&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7690755378438055110/posts/default/4923335220100924144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7690755378438055110/posts/default/4923335220100924144'/><link rel='alternate' type='text/html' href='http://enigmagame.blogspot.com/2010/02/mesh-file-format.html' title='Mesh file format'/><author><name>enigma</name><uri>http://www.blogger.com/profile/01568144561700285741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7690755378438055110.post-4483463765321079478</id><published>2010-02-08T14:35:00.002+01:00</published><updated>2010-02-08T14:39:50.699+01:00</updated><title type='text'>Thawing completed</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Finally, after about two years of silence, this blog resumes. In this time I've had some personal problems, but now I'm here, ready for restart.&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;The reason is only one, my passion for this topic.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Let's go to introduce some news:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;The first regard the language. Because, guys, in this world (game development) there is only a language: English. Of course, the second language is C++.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;The second news regards the topic of this blog, I'm back cause my goal is talk with you about game development and my current and future projects.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;At present, I'm working on a simple graphics engine, made with DirectX11, but it will be oriented on a multi API approach (DirectX and OpenGL).&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;I'm also working and studying on others game engines!&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;That's all folks, see you soon...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7690755378438055110-4483463765321079478?l=enigmagame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enigmagame.blogspot.com/feeds/4483463765321079478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7690755378438055110&amp;postID=4483463765321079478&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7690755378438055110/posts/default/4483463765321079478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7690755378438055110/posts/default/4483463765321079478'/><link rel='alternate' type='text/html' href='http://enigmagame.blogspot.com/2010/02/thawing-completed.html' title='Thawing completed'/><author><name>enigma</name><uri>http://www.blogger.com/profile/01568144561700285741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
